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Monday, February 24, 2014

Winter 2014 Week 7

On Saturday, we met up with the programmers for the first meeting with them.  It went so well that I think the group is starting to see some light at the end of the tunnel!  Our new programmers, AJ and Colton, were able to set up a Unity Version Control server for us, so not more Google drive to update the build!  We didn't have a huge program with updating through Google drive, but with version control on unity, it will be super efficient and less of a time actually uploading the work.  This also prevents issues with accidentally going back a build and working on something that was already edited.  AJ is working on the player controls, camera, and AI.  The physics and player controls of the game didn't feel correct to players, so we wanted AJ to go back and clean up some of the coding behind that.  Colton is focused on Lumi, and also getting an animation sprite box implemented for the memory shards so we have something as a placeholder for Tamarind's art in the future.  We covered mostly what we needed to fix for this level from the playtest.  A lot of it was feedback.  Players were confused what controls, what to do, and the goals of the game.  So one of the high priority things that we need to include is the integration of Memory shard collecting count.  We were wanting it to be something that revolves around Lumi rather than around the HUD.  Brice worked on a lot of Concept art that the 3D art team has been modeling for chapter 2:












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