Hey readers! This week we came back from Spring Break to break in the new quarter and move on to "Post Production." What this means for Dissonance is, now that we have our pipeline firmly grounded for the content we've been producing, we will continue to be developing more levels and environment art as well as exploring new areas. We will refocus our efforts in the departments of sound and narrative as well as trying to integrate more of what we've already been gathering.
Speaking to that, the group got to formally meet the sound designers/musicians that we were put in contact with by Professor Tseng. Caitlin and Stephen, students at Berklee College of Music in Boston, have been communicating with us since the end of last quarter and we'd been communicating with email, documents, and sharing references for music, but our Saturday meeting was when we got to officially see them face-to-face (through Skype). Welcome to the team!
This next quarter, we are looking at developing a tutorial level, a new level for the Beach set, and creating a new environment set entirely with one or two levels for that. The new environment, based in a cave, will be developed in concept by Brice, with Nicole and Tian on standby for support. Once some work has been prepared, Olsen, Dantrell, and Tian are going in to model our assets. In the meantime, Alex is working on the tutorial level first and moving on to blocking out the first cave level after that. Jeff is working with the sound design people to establish our sound treatment and working on collecting sound effects and will be revisiting the UI after that. Lastly, AJ and Colton, our programmers, are working on fixing up some of the areas that we have already, such as the timer, to try to get them feeling the way we want.
Another focus of the quarter is learning how to market our project, doing our due diligence to figure out appealing to our demographic, researching our competition and market trends based on them, getting the word out, and, most importantly, how to secure capital. Many of us are interested in figuring this part out, but Nicole will be the first to take charge in it by looking into Kickstarter and taking notes on how successful campaigns construct their page, what kind of incentives they give, etc. We'll all be working together in some capacity to get these goals down as soon as we can.