For chapter 2, we finished the terrain, but didn't have time to go in and create correct collision for it, so we kept the prototype platforms that was used at the beginning. Of course this level will be cleaned up and the grey terrain will be taken out. Jeff went in and finished our Main Menu by using NGUI and importing the UI elements that I had tweaked from Brice's first pass. Because we were running out of time, a lot of the puzzle meshes weren't placed into the Unity scene. I think from the last quarter, our progress this quarter has been much better! The results are great, and the pacing of everyone's work progress is definitely improving. We also have two sound designers that we will be meeting up with on Skype this Saturday to go over the game's music.
I (Tian) also went in and created a game play video that includes me talking about the game's mechanics and aesthetics.
Dissonance Beta Gamplay 2014 from Tian Chen on Vimeo.
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