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Sunday, November 3, 2013

Week 7 Progress

For this week, we tried to establish our playtest which means we needed playable mechanics for the class to play.  Because of our lacking with a real programmer, we were able to get our character mechanics down, but we were unfortunately not able to implement some of the main puzzle modules.  Because of this, we are deciding to scope down the project to becoming an art game rather than a game hard set on puzzle solving.  This way the group can focus more on the art.  As a little reminder, we are consisted of 7 people in the group, and we are very art heavy.  We have about 5 people in the group that focuses on either Concept or 3D art.  This means that we should take advantage with our strength and focus more on an art game.  This became the result of our playtest experience with the class.

Here is what the group visually displayed to the class about how the coreplayable worked:






As far as scrums go, we have as a group decided on the color scheme, and also ways to establish more paper aesthetics into the models.  We are doing pretty well with the models, and will be starting on the textures for the character, an enemy, and a prop, this upcoming week!  We have been getting our scrums to go a lot quicker now so we can split up and do work that needs to be done after the meeting.


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