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Tuesday, April 8, 2014

Spring 2014 Week 2

New work this week! Here's the breakdown:

Sound:
Caitlin and Stephen put together a couple iterations of a piece they've been working on for our Beach levels, which can be heard in the link below. This was made specifically for the first level to take off of the jungle theme. We'll be having a unique track for each level, but this will serve as a placeholder for all of the Beach levels until the others are composed.

Explore Loop
Intro to Explore Loop

Concept Art:
Brice came up with the initial environment art concept for the cave environment, as seen below. It focuses mostly on establishing feel and general environment as well as color. Moving forward, he will be working on individual asset concepts and, if he needs it, Nicole and Tian will help him so we can get our modelers moved into this new set of assets.


Marketing:
Jeff started up the Facebook page for Project Dissonance as the first step in our marketing campaign for exposure. In the first day, the page had nearly 100 fans and it continues to grow as we add more content. Nicole has also finished her Kickstarter research, so we may start drafting up our own page as we go along.

Narrative:
Nicole has been busy lately, as she set up the new outline for our narrative and has established the characters' personalities, what they know, what their roles are, and how we're going to get it all across to the player. We'll be focusing more on trauma than anxiety from a narrative perspective so that we can give each level variety in its story and not be restricted so much on what the memories need to be.

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