Pages

Tuesday, May 13, 2014

Spring 2014 Week 7

This week has been a lot of work for Nicole and Tian for texturing.  Brice is working on new landmark concept art for Beach 2.  AJ went back and fixed a lot of issues we had that affects gameplay.  One of the big things he fixed was a jumping issue where the player would jump at different heights at odd times.  This was brought up a lot during our playtest night on Thursday.  Jeff went in and placed a lot of sound effects for the environment.  My favorite is the boat creaking and the waves hitting land kind of sound.  It is really bringing the environment to life!


We have a guidance mode now that allows the player to hit tab or L trigger on the xbox controller and then the camera targets lumi and follows him while he moves around.  There is a set distance limit so he is able to venture far enough for puzzles, but doesn't travel the whole level by himself.


We finally have two versions of the memory shards!  One has the speed buff, and the other doesn't.  This way we can use according to what the puzzle requires rather than only having a speed buff memory shard.


0 comments:

Post a Comment