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Saturday, May 3, 2014

Spring 2014 Week 5

For this week, a lot of the production end was geared towards the 3D modelers UV mapping.  Alex had to rework a bit on the cave level because that is our priority for next Tuesday when we go visit Eyes Wide Games.  Because three of the members were busy getting ready for Out 2 Launch, a SCAD Atlanta hosted event for student showcasing, we didn't get as much done as we wanted too, but because the event is finished, we can now focus!


Here is Nicole, proudly displaying some of the Dissonance concept art that she has worked on throughout the project.


Here is I, Tian, showing off some of my works on dissonance.  most of my Dissonance work were in slideshow on the computer, and also in my flatbook.  On the screen is an actual render of one of the island props from the beach environment.


Here is Alex showing off his level design diagrams for Dissonance.  He also had our game displayed on his computer for others to play.  From this experience, we realized how many people thought the game was actually difficult.



 Olsen worked on the stalagmite and mine cart, plus the shroom rock as main landscape pieces. They came out really good!  I think he is getting better and better at grasping the stylized look which is great!


 I (Tian) worked on this bounce shroom for the last week.  More models will be uploaded for week 6 and also samples of the models with textures will be included.


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